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Revision as of 04:44, 7 May 2012 by 176.9.29.232 (talk) (fXEoYcwHgjGQ)
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Not sure if I'll be able to make it to the meeting, but here is a thohgut: The main reason why OSX builds are slower is that in practice, we're doing two builds. I see two possible hacks around this, one of which I'm not certain of the impact:- Build universal binaries in one pass. Apple's gcc allows to build both i386 and x86-64 binaries with one command line. I don't know if that's actually faster than doing one pass in i386 and another one in x86-64- Build i386 and x86-64 binaries separately, in parallel, on different machines, and aggregate the result in a universal package when they are both finished.